VCMI 1.6.7 released + full changelog

VCMI 1.6.7 is now available. This is a small update that mostly fixes several regressions from previous updates. Update via Heroes Launcher.

Download
VCMI
How to install VCMI and recommended mods via Heroes Launcher (YT video)
Heroes 3 Complete GOG version (works only with this version)
or try WoG Folderonline source of Heroes of Might and Magic mods (not only Heroes 3 mods, but not Heroes 6 😀 ) and various goodies (like “Did you know” series) that I have managed to collect over the last 10 years for everyone who contributes to the running of the Heroes 3.5 Portal.

VCMI v1.6.7 changelog:

Stability

  • Fixed regression causing crash when trying to create lobby room
  • Fixed regression causing crash when upscaling image in background thread on some systems
  • Fixed possible crash on opening Custom Campaigns window while having campaign with unsupported format in maps directory
  • Fixed possible crash on misconfigured compatibilityIdentifiers field in mods
  • Fixed rare crash on AI turn that could sometimes happen after AI dismissed a hero

General

  • Added alternative layout for global lobby window that supports H3-like 4:3 screen ratio
  • Added option in launcher to disable in-game overlay available with Alt or two-finger touch.
  • Game will now save and restore map zoom level between sessions.
  • Fixed regression that caused Brotherhood of the Sword to open the Thieves’ Guild window instead of the Tavern window when clicked.
  • Fixed regression causing black pixels on some city building sprites from mods when played without upscaling filter
  • Improved handling of very slow taps on mobile systems
  • Added snapping of marker when mouse cursor is next to data point for easy selection in game statistics window
  • Fixed some graphical artifacts in the game statistics window.
  • Fixed client not checking if submod is compatible with current VCMI version

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