With Third Upgrade Mod every town can have a new building that is used as a general ‘upgrade guild’. Thanks to this the player will be able to upgrade creatures in the town to their new forms. Mod also include +90 new artifacts, new creature banks, new monsters, new dwellings and MANY more.
| Download |
| Third Upgrade Mod |
| or you can easily install/update this mod via Heroes Launcher |
| Download Heroes 3 Complete from GOG.COM |
Third Upgrades mod v3.2 changelog:
NEW:
- NEW UPGRADE BUILDINGs: Castle can now be upgraded multiple times, improving unit growth, turret strength, and the integration of guardians into the garrison. The Capitol can now be upgraded, granting double the kingdom income, even income provided by grails.
- Redesigned 8th dwellings; they can now be built in Town Hall like any other city! However, the method for recruiting them remains the same.The Portal of Summoning in Dungeon is once again functional in the game thanks to the redesign of 8th dwellings. ADDED:
- Added WoG Graphic Fix and WoG Fix Lite to the “load_after” list in the compatibility list.
- Added third dwelling graphics to the City Hall menu. (Graphics by Xardas33)
- Replacers have been added back to TUM, but only for Custom maps/Scenarios. This is to restore replayability in TUM.
CHANGES:
- “Elemental Mineral” is now called “Elemental Lava”.
- “Naga Empress” is now called “Naga Rakshasa”.”Titanonaga” is now called “Asura”.
- Graphics Overhaul: Improved the graphics of many units.
- Changed the prerequisites for obtaining new dwellings to encourage progression and prevent third upgrade dwellings from being obtained too early.
- Reduced the default spawn rate for Dragonling Nests.
- Fire Dragon Castle and Ice Dragon Castle now spawn again on maps thanks to replacements.
- Updated the Russian translation for the mod.
- FIXES:
- Updated New Towns plugin: Fixed several stability issues and crashes. (And thanks to SadnessPower for the new features)
- Fixed countless other issues that improve the game experience.Fixed an annoying message that appeared when starting a map. (Thanks to Daemon_n!)Fixed the Elementalist ability that could remove magic immunity on the field, causing the game to freeze. (Thanks a lot.)



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