Third Upgrades mod v2.20.5 update with fixed AI long turns

With Third Upgrade Mod every town can have a new building that is used as a general ‘upgrade guild’. Thanks to this the player will be able to upgrade creatures in the town to their new forms. Mod also include +90 new artifacts, new creature banks, new dwellings and many more. This update fixes the AI’s long turns.

Download
Third Upgrade Mod
or you can easily install/update this mod via Heroes Launcher
Download Heroes 3 Complete from GOG.COM

Third Upgrades mod v2.20.5 changelog:

  • Fixed the extreme AI turn lag caused by a creature effect in the last update, because of this ‘Elementalist’ loses his last special ability, but I hope it can be recovered in the next update.
  • Sun Emperor Chainmail now it’s called Sun Emperor Plate Armor, This change is more for visual agreement, obviously that armor is not made of chainmail, but of Plate. In addition to this name change, “Sun Emperor Plate Armor” now renders your units immune to all damage fire spells, that includes Fire Shield.
  • Fixed the description of “Crown of the Fire King“, it now correctly shows that it increases the 4 primary skills by +3, on top of that, it now renders your units immune to debuff fire spells.
  • Apocalypse’s Blade now it’s more useful, the description of its new effect is as follows: “In addition to components effects, at the beginning of combat Apocalypse’s Blade cast Bloodlust, Protection from Fire, Fire Shield, Frenzy and Slayer to the allies. (This does not prevent you from being immune to the enemy’s Fire Shield.)”

Third Upgrades mod v2.20.5 update with fixed extreme AI long turns

7 comments

  1. Artifact markets don’t offer TUM artifacts when i play random generated map. When i choose a scenario map everything works fine. Option 735 “advanced artifact market” is selected. Any ideas ?

  2. Hi, I am trying to get into homm3 era modding and tried doing something’s from the TUM Manual v1.3, but I am not skilled enough to mod yet, soo any tips on where to start?

    1. I just tried it and everything works fine. How did you install the new TUM version? Through the Heroes launcher or manually? What other modifications do you have installed?

      1. I figured out there is a conflict with “allow building twice per day in towns” wogify option. When disabled no erm errors with buildings. Yet even when it is disabled, when capitol is upgraded and 8th dwelling is built, the moment castle is entered there is a game crashed message from the last picture.

Leave a Reply

Your email address will not be published. Required fields are marked *

Exit mobile version