Horn of the Abyss latest news about more content, board game and Heroes Orchestra

Today we want to share some intriguing news related to the HotA project. The Factory’s release was a big event among Might & Magic fans of the world. Over recent months, we have read and seen a great number of reviews, been asked many questions, and been repeatedly invited to participate in various collaborations. Unfortunately, we do not have the capacity or time to accept each and every offer or answer every question in depth, but we would be remiss to not give back to the community, especially in light of the warm welcome the New Year’s release saw.

So, first of all, we would like to announce the release of a big feature dedicated to HotA by our friends from the Tavern of Might & Magic community. Our team answered over three dozen questions from the Tavern authors, and in considerable detail. Most of them coincide with what the players are trying to find out in the comments, on forums and social media, so you will most probably enjoy reading this article. It highlights some of the details of the Factory’s development, HotA Crew’s plans for the future, the ins and outs of our workflow, our sources of inspiration and much more.

Here are some quotes from our answers:

“We’ve done more than ever before, in many ways better than before, and covered many aspects of the game that we hadn’t dared to tackle before.”

“Our team’s current lineup can be safely considered one of the strongest in its history.”

“We already have plans for new content, including map objects.”

“There will be new maps and campaigns from us. The latter may also contain special unique content.”

“The most complex and difficult challenge we face now is to rebalance the magic system. First of all, we want to make all magic schools playable.”

“Release 1.7.0 and specifically the Factory have elevated the project to a new level of quality, even by HotA standards. In many ways, the groundwork for this success was laid by Docent’s ideas. This is what he always aspired to, and we can safely say that everything we did meets the high benchmark set during his lifetime.”

You can read the full feature in English here.

Some of the inspirations behind the Factory town screen design
Some of the inspirations behind the Factory town screen design

The second bit of news is also very fresh. Some time ago, we were contacted by representatives of Ubisoft and Archon Studio, the copyright holders and developers of the official Heroes III board game. After a few years in development, this game finally began shipping at the end of last year. We were informed about their plans to release an expansion for the board game, wherein the factions known from the original video game would be joined by a new one, based on the pirate empire of Regna. The developers asked for our permission to base this faction on the graphic images, characters and plot created by us for Horn of the Abyss.

We made the decision to grant such permission, and now the official expansion currently under development will be branded with the HotA logo; game materials and miniatures will be based on the visual images of the town screen, units and heroes of the Cove, long-known and well-loved by countless players.

On our part, this cooperation is mainly advisory in form, and we would like to stress that this project is completely non—profit for the HotA team. We have never sought to benefit from anything related to Horn of the Abyss, and we do not plan to alter this approach. At the same time, collaboration with an official project directly related to Heroes III will help draw the attention of new players to HotA. They will find out that the world of Heroes has been alive, developing and blooming for all of 25 years since the release of our favorite game. Now they too will have the chance to explore the Cove.

Read the announcement on the Heroes III board game’s here.

Early concept of the Automaton by nosferatu
Early concept of the Automaton by nosferatu

And finally, some news, which is probably not exactly news anymore, yet we would still like you to check it out. As part of Heroes III’s 25th anniversary celebration, a series of concerts dedicated to this occasion took place in Poland in early March. At these recitals, the famous Heroes Orchestra, featuring the legendary composer Paul Anthony Romero, played pieces everyone knows and loves—but there was also one completely new number on the bill.

We invite you to watch a recording from one of these concerts, with Paul Romero and the Heroes Orchestra performing the Factory town theme on big stage for the first time. This piece is based on a leitmotif by Docent Picolan, the HotA project founder, and it was composed by our friend Maigret. Paul Romero himself also provided a track for our New Year’s release, which everyone can listen to on the Forged in Fire campaign screen.

A video recording of the Factory theme performed in concert can be viewed here. Our work continues, and new HotA releases are ahead. Stay tuned!

by HotA crew

HotA Crew: nosferatu, Sirius, Spartak, Agar, Balkron, Tevye, Sav
HotA Crew: nosferatu, Sirius, Spartak, Agar, Balkron, Tevye, Sav

Source: https://www.facebook.com/h3hotaofficial

 

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