Grand Shoth – Schism tier IV – HoMM: Olden Era

Heroes of Might and Magic: Olden Era is a new installment of the renowed series of turn-based strategy games, where action takes place in Enroth, on the continent of Jadame, mentioned but never explored in a Heroes of Might and Magic game before. Planned Release Date: Q4 2025 – Early Access.

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Heroes of Might and Magic: Olden Era

It is as I feared — somebody gambled with powers they do not understand. Caspair must be informed of this at once!

Grand Shoth – Schism tier IV – HoMM: Olden Era

Grand Shoth are an experiment in binding. While some Shoth are controled through telepathy or communion, these creatures are bound purely through the Sacred Launguage.
Grand Shoth are an experiment in binding. While some Shoth are controled through telepathy or communion, these creatures are bound purely through the Sacred Launguage.
Passive ability: Frost - Prevents the target from gaining Focus.
Passive ability: Frost – Prevents the target from gaining Focus.
With the right incantations, shoth canbe turned into incredibly precise and focused weapons, striking without mercy.
With the right incantations, shoth canbe turned into incredibly precise and focused weapons, striking without mercy.
It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. That makes them more chaotic and dangerous - and very efficient in some situations.
It would seem that some shoth are fighting back against their bindings, partially unravelling in the process. That makes them more chaotic and dangerous – and very efficient in some situations.
Active ability: Summoning rite - Once per battle, summons a stack of a respective Shoth type on friendly corpses hex. Th summon has a partion of the corpses original stacks total HP and no more units than the casting stack. These creatures are permament and remain after battle.
Active ability: Summoning rite – Once per battle, summons a stack of a respective Shoth type on friendly corpses hex. Th summon has a partion of the corpses original stacks total HP and no more units than the casting stack. These creatures are permament and remain after battle.
Active ability: Black Ice Shard - Fires a shard of black ice that deals a massive amount of Pure Damage to the target. Doesn't end the turn.
Active ability: Black Ice Shard – Fires a shard of black ice that deals a massive amount of Pure Damage to the target. Doesn’t end the turn.

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