One more month has passed, and the Fheroes team is delivering to you a new version of the fheroes2 engine – 1.1.9! This version contains some very interesting additions which we are happy to share.
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This release brings the ability for map makers to set the ownership of many objects such as Mines, Lighthouses, Sawmills, and Alchemist Labs. This feature isn’t present in the original game but, without breaking any gameplay, it gives a lot of flexibility to create much more engaging maps.
The team improved spell animations and adjusted the Scouting area to match the original game. Many rendering issues in battles and on the Adventure Map were also fixed for a better gameplay experience.
All animations have become slightly more stable (mostly invisible to the human eye), team significantly reduced the computations during text rendering for multiple languages, and sped up some operations in the Editor. Such changes are especially noticeable on lower-end devices, which they aim to support as long as possible.
The Editor was released more than a year ago, and many players have created various maps for the fheroes2 engine. Starting from this release, Fheroes2 team will continuously include more and more maps in the fheroes2 bundle. This release adds 2 new maps: 7 Deserts and Eruption.

As a bonus for the players, they added 2 brand-new objects to the game: the Barrel and the Black Cat! Yes, you read it correctly — the Black Cat, which is an interactive action object, along with the Barrel. We think you should be the one to interact with these objects to find out what they do.
Additionally, the team updated several translations, improved the AI behavior including search for the Ultimate Artifact, and closed more than 30 issues since the last release.
Fheroes 2 update v1.1.9 highlights:
- Add the ability to set owner color for capturable objects in the Editor
- Add the Black Cat and Barrel objects
- Update rendering of spells in battles and fix several rendering issues
- Improve performance for the Editor and language support
- Bundle several maps with fheroes2
- Over 30 issues have been closed since the 1.1.8 release
Fheroes 2 update v1.1.9 full changelog:
- update the Swedish translation
- fix showing one 1st level troop in hero’s army during the hero fade-out animation after losing a battle
- bundle several maps with fheroes2
- update the Ukrainian translation
- update the Russian translation
- add the Barrel object
- reduce map reloads when erasing objects or placing terrain in the Editor
- remove the rumor about the latest update
- add the Black Cat object
- fix map centering when AI interacts with an action object
- render hero’s Spell Points on two lines if they don’t fit on one line
- fix rendering of tall obstacles in battles
- add Greek translation support
- fix button behavior when pressing and holding them
- update the German translation
- allow AI to dig for Ultimate Artifact and win via the “Find a particular artifact” victory condition
- do not allow units to cause zero damage in case of a bad luck event
- add an optional field for map creator’s notes
- add the ability to set owner color for capturable objects in the Editor
- add the Danish language to the Virtual keyboard
- fix troop count display during monster animation in battles
- make Bad Luck animation closer to the original game
- make Disrupting Ray and Teleport spells animation closer to the original game
- center the map on a hero before rendering action object’s event
- significantly speed up language switching operation
- optimize rendering and timers
- add UP and DOWN hotkeys support in “Select Count” dialogs
- Android: optimize the asset extraction process
- fix a conflict between scrolling by dragging and regular scrolling
- fix Barbarian castle’s Shipyard rendering
- fix incorrect pixels near the SKIP button when Hero’s options are opened
- fix unit overlap in battles when a unit is moving to the row above another unit
- make the scouting area match the original game


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