Fheroes 2 v1.1.11 release includes several major changes and many smaller but important updates.
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First of all, map makers can now set any spells in Mage Guilds within Towns and Castles. This allows precise control of available spells and enables truly unique maps.
Additionally, map makers can ban specific spells in Mage Guilds so that they never appear, offering new ways of balancing the gameplay.
Secondly, map makers can select which monsters will appear in the Random Monster objects. Previously these objects generated completely random creatures, but now you can narrow down the selection – for example, to shooters only. This provides more control without reducing map replayability.
During battles, the battle queue now highlights monsters with an outline when you hover the mouse over them, showing the order of their turns. It’s a small but helpful improvement when you’re unsure of the turn order.
Among other UI changes, the team added icons for the Monster of the Week and Monster of the Month event dialogs, and the monster upgrade cost is now shown in the upgrade dialog.
In total, over 40 issues have been fixed since the last release.
Full changelog:
Release highlights:
- Allow to customize and ban spells for the Mage Guild in the Editor
- Allow to select monsters for Random Monster objects in the Editor
- Fix multiple rendering and logical issues in the Editor
- Fix several logical problems with objects on the Adventure Map
- Multiple UI improvements for buttons, pop-up messages etc.
- Over 40 issues have been closed since the 1.1.10 release
Full changelog:
- update the Russian translation
- allow to customize and ban spells for the Mage Guild in the Editor
- update the Portuguese translation
- allow to select monsters for Random Monster objects in the Editor
- expand the pop-up message for objects with an owner in the Editor
- fix invalid cursor while choosing an object in the Editor
- fix Hero Dialog EXIT button flickering
- fix incorrect sentence for Mines and Observation Tower popup message for OKAY button
- update the Ukrainian translation
- fix logic for hero selection window in the Editor
- add extra checks to avoid corrupted MP2 maps from being loaded
- allow to cast the Summon Boat spell on more tiles
- make the Toolset activities compatible with Android 15 edge-to-edge enforcements
- show the creature image in the “Week of…” and “Month of…” dialog windows
- update the Hungarian translation
- reduce the size of the bundled resurrection.h2d resource file
- update the configuration file to be more human-readable
- fix the shifted by 16 pixels position of a map for the first opening in the Editor
- limit all resolutions to the currently selected resolution in the system in software rendering mode
- bring back compilation of x86_64 for macOS
- add a pop-up window when right-clicking a scenario title in the campaign window
- rename strings in the Editor to use “class” instead of “race”
- fix Wagon object evaluation for the AI when it contains resources
- improve video processing logic
- fix incorrect boat setting logic on a map tile
- save days spent value for each scenario of a campaign
- add popup messages for buttons in the Count Selection dialog
- update the Swedish translation
- fix the desynchronization of results between instant combat and auto/quick combat
- bring the logic of calculating experience and losses in line with the logic of the original game
- rename the “always retaliates” unit ability to “unlimited retaliation”
- don’t let heroes reuse the Whirlpools while standing on them
- add stack highlight on arena or in queue when user hovers over it
- set the proper object layer when placing a digging hole
- fix loss condition regression for MP2/MX2 maps
- do not show “View previous/next page” message when no pages can be listed in the Magic Book
- show the unit upgrade cost in the quick info window of the “UPGRADE” button

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