ERA Project update v2.180

Heroes Launcher is the successor of the popular ERA 3 Launcher. In its new version, it will offer you much more and with easy installation of modifications. With a few clicks you can install ERA Project, HotA, HD mod, MoP, VCMI or the Might and Magic Arcomage card game.

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Heroes Launcher
Heroes 3 Complete GOG version (works with this version)
How to install and setup Heroes Launcher with ERA Project (WoG) 
or update via Heroes Launcher

ERA Project version 2.180 changelog

Version 2.180

– update era.dll core without changing the version:
– updated debugging tool;

other:
– updated plugins debug files;

Version 2.179

WoG:
– updated plugin “AssemblyMainPLugin.era” without changing the version:
– small improvements;
– Added zip archive with packed json files in order to prevent game crash at the start;

Version 2.178

WoG:
– updated plugin “AssemblyMainPLugin.era” without changing the version:
– fixed rare Main Menu Crash;

Version 2.177

hotfix

### Version 2.176

ERA:
– ATTENTION! examples of using all innovations are in the file “/Help/Era manual/era iii changelog.txt” or just click on ERA version in the game main menu;
– update era.dll core to version 3.9.26:
– Implemented detailed game context dumping in “exception context.txt” on crash
– Fixed bug in hooked Heroes 3 “free” function: WoG static addresses were not excluded from processing, which leaded to corrupted counter of allocated bytes and random crashes.

> [!NOTE]
> A new tool has been added to the build for reporting game crashes — **Issue Wizard**:
> – Launches automatically after a crash or manually from the “/Tools/Issue Wizard/” folder;
> – Collects technical information about the issue;
> – Includes a text field for describing events leading up to the crash;
> – Allows attaching a save file;
> – Creates a unique report on the project repository and returns a link to it (the report);
> – Requires an internet connection to work.

WoG:
– updated the “AssemblyMainPLugin.era” plugin to version 1.73 and placed in the “WoG” mod:
> [!TIP]
> Added the ability to display notifications in the Main Menu for each mod:
> – Now mod authors can add their own notifications to the main menu, which can only be controlled by updating their own mod;
> – To add a notification, you need to add the following json keys, where [mod_folder_name] is the name of the active mod folder:
>“`
>”era.[mod_folder_name].notification.name” – to display the notification name;
>”era.[mod_folder_name].notification.text” – to display the notification text;
>”era.[mod_folder_name].notification.url” – to open an external file or follow an external link when clicking on the notification name;
>“`
>- Colored text and display of def images with replacement by PNG are supported;
>- Once hidden notification will not be forced to be displayed until its text is changed;
– Now the game build version is tied to the WoG mod;
– all new elements are displayed only in the main menu dialog;

– updated plugin “RMG_CustomizeObjectProperties.era” without changing the version:
– fixed AI behavior for some new objects;

Advanced Classes Mod:
– Most abilities that reduces/steals creature stats on the battlefield now can only set the Speed to minimum of 3 (instead of 2).
– Estates Specialists now provides 5% bonus to the gold of Estates each level.
– Fixed messy Ammo Cart description.
– Fixed the issue that Fire Mage not attacking with Fire Ball sometimes.
– Fixed the compatibility between Nobility and 8th Creatures (from Third Upgrade Mod).
– Fixed the issue of unexpected resistance effect in all the scenarios (thanks to daemon_n and Yuritsuki).
– Fixed wrong Estates effect for Estates specialists.
– Temporarily fixed the issue of getting wrong speed by using Hunter class. The solution should be tweaked later.
– Fixed wrong description of General commander.
– Eagle Eye can no longer kill an entire stack of creatures (minimum HP is now 1). This prevents potential game freezes when the last enemy stack is eliminated by Eagle Eye.
– Fixed an issue with spell piercing—it now works correctly against spell-immune targets.
– Fixed a bug where +350 gold specialists were providing more resources than their speciality description indicated.
– Fixed multiple issues with the Fire Mage commander class:
– They now receive kill counts normally.
– They cannot advance to the Ancient class if it is not unlocked in the game.
– They no longer skip advancement opportunities to Ancient in certain cases.
– Booby Trap for Ammo Carts now triggers after the Ammo Cart is destroyed, instead of before.

Advanced Difficulties Mod:
– Updated to version 1.042
– replaced monster arts from the splash screen with upscaled versions (thanks to Suft – the HD Remastered god)
– increased the default growth limit of neutral stack size when the grow beyond 4000 option is activated
– slighty reduced the speed and damage scaling of battle commanders, also removed the possibilty that they spawn with active Prayer spell
– fixed grow beyond 4000 option for level 0 monsters on the map

Enhanced Henchmen:
– Warlord’s Banner equipped by a henchman now behaves like commander artifacts on commanders: You can equip or unequip it freely when the henchman is killed. The banner will stay with the henchman even if the hero loses a battle.

ERA Scripts
– Battle Experience: Fixed wrong creature stats after battle replay.

Game Enhancement Mod:
– updated plugin “GameplayEnhancementsPlugin.era”:

– Added mithril displayment into Adventure Map and Kingdom Overview dialogs;… (zbývá 76 KB)

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