Heroes 3.5: In the Wake of Gods Portal > Third Upgrades mod update v2.11.1 with fixed 8th units
Third Upgrades mod update v2.11.1 with fixed 8th units
With Third Upgrades mod every town can have a new building that is used as a general ‘upgrade guild’. Thanks to this the player will be able to upgrade creatures in the town to their new forms.
Each town type has a different building, a different description, a different animation and a different cost. To try to build the new building RIGHT-click on your Town Hall (or Village Hall, City Hall, or Capitol). You have always only one prerequisite to build – you must have a Castle. And of course, you have to have the right resources.
|Third Upgrade Mod|
|works with ERA Gaming Build|
|Download Heroes 3 Complete from GOG.COM|
Third Upgrades mod version 2.11.1 changelog:
-ID 270-284 were reorganized.
-Returned 8th dwelling, fixed the issue of some creatures appearing upgraded from the Dungeon faction.
-Fixed 8th dwellings bug that consumed all wood and left you with -10.
-Now 8th creatures have normal growth as originally intended.
-Changed the location of the “8th units” button, it is now down for more convenience (don’t worry, anyway in HD mod it didn’t show the available numerical amount of creatures).
-The prerequisites and costs to build the 8th dwellings have been changed, now it is more flexible and fair.
-Citadel and Castle building now increases creature growth in 8th dwellings.
-Fixed a minor bug fix regarding to staff of doom (crashes in siege).
-Removed “Protection by all units in battle.erm”
-Removed “option 730-single-slot composite artifacts.erm”
-Added functionality to a couple of artifacts. (scripting by Kongsuni)
-A new artifact combo has been added.
-Emerald Tower has been fixed and adapted for TUM. Thanks to Archer30
-Fixed and adapted to TUM “Monstes are half price on 7th day of the week” script. Thanks to Archer.
-Fixed the names of Tides of War creatures when improve in Emerald Tower.