Creatures Hidden Potential (VCMI)

VCMIcreatures_hidden_potential_title

Creatures Hidden Potential – a pack of mods changing properties of Heroes III creatures, to utilize their unused or modified animations.

  1. Alternative Shooting Centaurs – allows centaurs to shoot, but only when they have ammunition. Consequently, Ammo cart becomes a valuable possession for Rampart. (Graphics of centaur spears borrowed from Hobbit’s, avatar’s and Troggly’s mod)
  2. Enraged Minotaurs – Minotaur Kings will cast Frenzy at the beginning of the battle on themselves and other Minotaurs, but only if they get deprived of their positive morale.
  3. Teleporting Elementals – purely cosmetic change of the way Energy Elementals move. Instead of flickering in the air, they teleport.
  4. Furious Cyclopes – Cyclopes and Cyclops Kings change the way they behave when blinded. Instead of losing a turn, they go berserk. Additionally, this unleashes Cyclops Kings long-lost power – eye beam attack that hits 2 hexes. The ability will last for the remainder of the battle.
  5. Siege Dendroids – Using their powerful roots, Dendroid Soldiers will bind a catapult during the first turn of a siege.
  6. Karmic Harpies – Harpy Hags will be able to cast a rather nasty curse. Every attacked target will have 50% chance to deal double damage on retaliation against the bearer of the „Karmic Curse“. This effect will last for the rest of the battle, unless dispelled.

Author: Andruids. Mod works only with VCMI daily builds.

Download
Creatures Hidden Potential
How to install modifications for VCMI
Minotaur Rage

Minotaur Rage

Cyclops Fury

Cyclops Fury

Karmic Harpies

Karmic Harpies

Napísať komentár

Vaša e-mailová adresa nebude zverejnená. Vyžadované polia sú označené *

Anti-Spam Quiz: